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KALLISTI

E-Commerce UX · Brand Systems · Self-Initiated · 2026

Role: UI UX Designer

Screens: 48+ | Mobile & Web

Duration: 4 Weeks

Tools: Figma · Illustrator · ChatGPT

THE CONCEPT

What happens when you take a 3,000-year-old story and ask it to sell desserts to someone sitting on their couch in Berlin?

Kallisti is a self-initiated project — no client, no brief, no guardrails. Just a concept that deserved to be taken seriously.

Four weeks. 48 screens. One myth, made shoppable.

BRAND IDENTITY

Before the first screen, there was a world to build. Kallisti needed to feel ancient without feeling heavy.

COLOR SYSTEM:

Deep navy — trust, premium, Aegean nights

Gold — heritage, craft, the gods' currency

Cream — warmth, approachability, the softening agent

TYPOGRAPHY:

Classical serif for heritage. Monospace for function. The tension between them is intentional.

ICONOGRAPHY & ILLUSTRATIONS:

Every icon references Greek visual culture — laurels, amphorae, olive branches — redrawn for digital clarity.

BRAND SYSTEM OVERVIEW:

THE CHALLENGE

Mythology is heavy. Trust is fragile. Checkout is brutal.

Three problems had to be solved simultaneously — and they pulled in different directions.

01

Making heritage feel appetising, not intimidating

Greek mythology carries weight. The risk was designing something so ornate it felt like a history lesson. Every visual decision had to ask: does this make someone want to eat something?

02

Building trust across borders

Kallisti ships internationally — which means a user in Berlin is handing over their credit card to a brand they've never heard of, for food they can't taste before buying. Trust signals had to live at every touchpoint.

03

Keeping mythology alive through a 4-step checkout

The hardest UX challenge wasn't the hero page. It was staying on brand while asking someone for their shipping address and card number. Most brands abandon their personality at the transactional layer. Kallisti couldn't.

PROCESS

Structure first. Story second. Screens last.

Before any visual decisions, I mapped the complete information architecture — every page, every flow, every state. The goal wasn't thoroughness. It was finding where mythology could live functionally, not just decoratively.

The insight that shaped everything: every touchpoint in an e-commerce flow has an emotional register. Discovery is curiosity. Product pages are desire. Checkout is anxiety. Post-purchase is relief. The mythology needed to match each emotional register — not just sit on top of it.

INFORMATION ARCHITECTURE:

USER FLOW:

WIREFRAMES:

Quick iterations to test layout logic before visual decisions.

DESIGN

Three systems. One world.

The final design is built around three interconnected systems — each solving a different layer of the problem.

SYSTEM 01

Every God has a job.

The authentication screens presented a specific challenge — how do you stay on brand during the most functional, least emotional moments of the user journey?

The answer was assigning mythological characters to specific functional roles:

  • Athena guards login and security. Her shield carries the lock.

  • Hermes handles all communication flows. He delivers the reset link — because that's literally what the messenger god does.

  • Nike appears at moments of success — account created, password reset, order confirmed.

These aren't illustration choices. They're UX decisions expressed through visual language.

Login Page.png

Athena guards the gate

Forgot Password Page.png

Hermes takes the message

Reset Password - Success.png

The lock opens

Sign up Page.png

The door opens

Reset Password.png

The key changes hands

Sign up Confirmation.png

You are in

SYSTEM 02

Loyalty tiers that actually feel like mythology.

Rewards Page_edited.jpg

Most loyalty programs feel like spreadsheets. Kallisti's rewards system uses the Greek heroic journey as its structure:

Initiate → Hero → Demigod → Olympian

Each tier has a name that means something. Earning points isn't just accumulating numbers — it's ascending through the ranks of Greek legend. The copy at each tier isn't decoration. It's retention strategy.

SYSTEM 03

The brand voice never clocked out.

Every touchpoint is a brand moment — including the ones most designers leave generic.

My Cart.png

Sweet things await

Account Dashboard - Wishlist - Empty.png

Let's fill it with sweetness

Checkout.png

One step away from dessert bliss

404 Page.png

This pastry crumbled

Order Confirmation.png

Handmade, just for you

Blog_edited.jpg

We treat filo like paper-thin glass

COMPLETE EXPERIENCE

Every screen. Every touchpoint. Every myth.

Every touchpoint is a brand moment — including the ones most designers leave generic.

Landing & Discovery (4 screens): brand entry point and shopping experience

Landing page · Shop page · Product detail page · About page

Landing & Discovery.png

The Transaction (4 screens): the complete purchase journey

Cart · Checkout · Order Confirmation

The Transaction.png

Account & Loyalty (3 screens): retention and personalization thinking

My Orders · Wishlist · Rewards page

Account & Loyalty.png

Authentication (7 screens): the mythological character system in action

Login · Sign Up · Forgot Password

Authentication.png

Edge Cases (5 screens): brand consistency at every touchpoint

404 page · Empty wishlist state · Blog · Blog description page

Edge Cases.png

REFLECTION

What Kallisti taught me.

The most interesting design problems in this project weren't the ones I expected.

I spent the first week worrying about the hero page. It came together relatively quickly. The harder problems were the ones I hadn't anticipated — how do you write a 404 error message that sounds like Kallisti? How do you design a password reset flow that doesn't break the spell?

Those problems taught me something I now apply to every project: brand coherence is a systems problem, not a visual problem. You can have beautiful screens and a broken brand if the voice disappears the moment someone clicks "forgot password."

WHAT I'D DO DIFFERENTLY

Test the microcopy with real users from different cultural backgrounds. "This pastry crumbled" lands beautifully in English. I have no idea if it translates into German, Greek, or Hindi. For a brand positioning itself as globally shipped, that's a real gap.

WHAT'S NEXT

The rewards system is the most underdeveloped part of the project. The tier names are strong. The points mechanics are logical. But the actual experience of leveling up — the moment you go from Hero to Demigod — deserves its own screen, its own illustration, its own celebration. That's the next design problem worth solving.

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